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Phantom Chica is a phantom who first appeared in Five Nights at Freddy's 3. She is a hallucination of a burnt and damaged Chica. Phantom Chica has, essentially, the same model as Chica from the first gamebut she lacks eyes, instead having white, pin-pricked pupils, similar to Springtrap 's as well as the other phantoms. She also appears to be charred or burnt, possibly foreshadowing the torching of the attraction.

Phantom Chica also appears to have her mouth open the entire time, even while performing her jumpscare. Her hands appear to be different from that of her original counterpart; while her original counterpart had proper fingers, Phantom Chica's hands look similar to that of a pair of mittens, the fingers blended together and the thumb being separate.

This is easier to notice in her brightened image.

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Phantom Chica randomly appears in CAM 07 in the arcade machine's monitor in a brightly contrasted, black-and-white, close-up image, similar to Phantom BB. After closing the Monitorshe will appear in the Office to the left of the player, jumpscaring them.

Phantom Chica lacks a movement pattern, but rather randomly replaces the arcade machine's monitor at CAM 07 with a distorted, grunge vector-styled image of her face. The frequency of this occurring increases as the week progresses.

If the player does not change Monitor views when this occurs, Phantom Chica will appear in the left side of the Office and proceed to jumpscare the player if viewed, disappearing and disabling the ventilation system. In the mobile version, Phantom Chica will immediately jumpscare the player if the player fails to avoid her, as she will forcibly pan the player's view to her jumpscare, which is on the left side.

Her face will appear on the screen of the second arcade machine, referencing her behavior in FNaF 3. This is purely cosmetic and does not affect gameplay. Phantom Chica's face on the arcade machine's monitor in CAM 07 2nd version.

Phantom Chica's face on the arcade machine's monitor in CAM 07 3rd version. Add a photo to this gallery Extra Phantom Chica on the Extra menu. Phantom Chica as seen on the Extra Menu, brightened and saturated for clarity.

Add a photo to this gallery. Gameplay The sound Phantom Chica makes when jumpscaring the player. This same sound is played when Springtrap and any phantom animatronic jumpscares the player, aside from Phantom Mangle and Phantom Puppet. General Phantom Chica is the only phantom animatronic to use her namesake's model from the first game instead of the second game.

Scott jokingly said on his Steam post that Phantom Chica is a watermelon. The fanbase refer her as a watermelon due to the fact that her phantom textures mixed with her rounded appearance make her look like a watermelon.

This also explains why Adventure Phantom Chica's loading screen caption is "Stop calling me a watermelon! This is most likely due to the smaller size of The Office in the mobile version, which would make her appear out of thin air. This is the first time in the series that Chica is associated with a hallucination. Occasionally, when the player starts Night 4Phantom Chica will immediately jumpscare the player, causing a ventilation error.

This may also happen on Night 5 in the iOS version. This can also occur with Phantom Foxy. Phantom Chica is one of two phantoms whose jumpscare can be triggered by viewing them in the camera for too long, the other being Phantom BB.

It is entirely possible for Phantom Chica to appear on the cameras at the same time as Phantom BB and Phantom Puppet in one instance and potentially attack the player at once, as seen here. Most Phantom animatronics appear in locations near where the remnants of the original character they represent are at.

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Phantom Chica is the only exception.Not what you're looking for? He is an icy blue reskin of Freddy Fazbearwith some minor changes. Freddy Frostbear's model is nearly identical to Freddy Fazbear, only icy blue with dark blue in place of the dark brown and black, and lighter blue in place of the lighter brown.

He has a plaid bowtie, mistletoe on his top hat, a large icicle in place of Freddy's microphone, as well as small icicles hanging off of his ears. Additionally, he seems to be afraid of the cold even though he is literally made out of ice. However, he still has his similarities to Freddy Fazbear, as he is equally malicious and hostile. Freddy Frostbear first appears in the Winter event.

Nightmare Freddy

He then reappears in Springfrom April 3rd to April 8th. Freddy Frostbear is much more aggressive than his normal counterpart, with behavior much like Baby. Instead of static, he will freeze the player's screen, forcing them to shake all of the ice off before they can act again. When he haywires, the player must not be looking at his face, or else he will jumpscare them almost instantly. The player must look down and look away when he goes haywire. He will fake charge the player on different occasions, staying invisible.

When Freddy Frostbear materializes during his charge, the player must shock him. Failure to shock him in time will result in a jumpscare. This wiki. This wiki All wikis. Sign In Don't have an account? Start a Wiki. Not sure who made the render on the page? Check out the Wikia Credits! Categories :. Universal Conquest Wiki. Sure is cold, wouldn't you say?! Hope your place is nice and warm! On my way! I'm so f-f-f-f-fun!

I'm cool enough to be your new best friend! I'm almost here Won't you let me come in out of the cold?Springtrap is the main antagonist and the only true animatronic in Five Nights at Freddy's 3. He is a heavily damaged rabbit animatronic of a dirty olive drab color. A great portion of his right ear is missing with wires sticking out of the stump left behind. Springtrap's entire body is torn and tattered with gaping holes exposing caging and wires throughout, thus making Springtrap appear much more macabre-looking than any of the other animatronics from previous installments.

While both hands and feet are attached and generally intact, his legs are entirely stripped from the mid-shin down, fully exposing endoskeleton metal and wiring.

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From his right hand, half of the middle finger is missing. Both of Springtrap's eyes are properly set inside his head and appear to be a pale gray. However, during his jumpscare, they seem to take a pale yellowish hue, although this could just be because of the lighting.

A single button can be seen on his chest. While being an incredibly damaged version of Spring Bonnie, his bow tie is entirely missing. He does not typically open his mouth - instead, Springtrap wears a permanent, wide grin as the material surrounding his teeth has deteriorated.

The exceptions to this are during his second jumpscare, the main menu, on CAM 15his rare boot images, and Scott Cawthon's " Thank You! Close examination of Springtrap and the rare boot images depicting him show that there appear to be human remains within the suit. When viewing the torso and other exposed sections of the endoskeleton, there are chunks of dark pink material that resemble human innards.

In the boot images, Springtrap has his jaw open and is pulling the suit's head up, revealing a mummified-looking human head. The jaw and teeth of the head can be briefly seen during his second jumpscare and can also be seen when he's on CAM It is revealed in the Night 5 minigame that these innards belong to Purple Guy after he was killed by the Springlocks within the suit.

Springtrap enters every room and vent and, therefore, can be seen by every camera unless he is in The Officethe hallway, or outside The Office's doorway.

Springtrap acts in a very human-like manner, teasing the player to his presence as if he were hunting them. He will go to more secluded areas of a camera area, seemingly attempting to hide from the player or outright stare into the camera. When around The Office, Springtrap will lurk around and even stare at the player through the window. On occasions when he is about to attack, he will peek in from behind the door, simply staring dead ahead at them.

He will also briefly appear from the right, only to slink away from the peripheral vision. As mentioned in the Night 2 phone call, Springtrap is susceptible to audio distractions and will constantly follow the source of the noise the player creates, possibly due to him mistaking the noise for the sound of actual children.

He will only follow the sound when it is played in a close location to where he is. He is also susceptible to the vents being sealed, but will commonly use them as means of getting to the player. Springtrap may also be attracted to the sound of The Office's alarm blaring when the light flashes red in The Officeand after the ventilation system is left with errors for too long, in which the player starts hallucinating and seeing multiple Springtraps in the cameras, and will soon be jumpscared by the actual Springtrap.

Unlike the robotic movements of all of the previous animatronics, Springtrap moves in a fluid manner, slinking into The Office in an almost human-like fashion. Most other animatronics have endoskeletons and support structures that make it nearly impossible for them to be worn like a suit without causing serious injury or death.

Two special suits one being Springtrap, and the other one being Fredbear or presumably Golden Freddywhich was revealed in Five Nights at Freddy's 4however, were created to be a hybrid between an animatronic and a wearable mascot costume.Phantom Freddy is an antagonist in Five Nights at Freddy's 3 and one of the six phantom animatronics in the game. He is a hallucination of a burnt and damaged Freddy Fazbear, who is the titular antagonist of the game series. Phantom Freddy has, essentially, the same model as Golden Freddy from the second gamebut instead has white pin-pricked pupils in his eyes like the other phantoms.

He appears to be charred or burnt, possibly foreshadowing the fire that broke out in the establishment. His mouth can usually be seen hanging open.

His two lower legs are never seen in the game, but the lower right leg looks ripped out and torn from his body. Interestingly, he appears to be colored golden, or at least green, though this may simply be from his burnt appearance or the overall green hue of the game, as the other phantom animatronics share the same properties of his color scheme.

Phantom Freddy has no movement pattern, however he can occasionally appear in the hallway, right in front of the player, slowly shuffling to the left, before ducking down, as if hiding. He then appears inside the Officejumpscaring the player. Phantom Freddy will randomly appear to walk across the window in front of the player. The player must be viewing either the Monitor or the Maintenance Panel until Phantom Freddy finishes walking across the length of the window to avoid triggering his jumpscare.

If the player fails to do this while Phantom Freddy is wandering, he will duck down, completely removing himself from the player's sight. He will then jumpscare the player a few moments later.

A very simple strategy to avoid Phantom Freddy is to simply ignore him. The player is advised not to stray away from the camera's view for too long, as this can trigger his attack.

The moment the player exits the camera, Phantom Freddy can attack. If the player stares at Springtrap without pulling up the Monitor or Maintenance Panel when he is in the window or the doorway, Phantom Freddy can attack with no warning, disabling the ventilation system. In the mobile version, regardlessly, Phantom Freddy can jumpscare the player even if they are on the Monitor or the Maintenance Panel.

This normally happens if the player keeps watching him and shortly after, opens the Monitor or Maintenance Panel. To avoid this, the player must open either the Monitor or Maintenance Panel as soon as possible when he appears, and, if the player is using one of these while he is walking and must use the other one, they must immediately move to the other side and use either the Monitor or Maintenance Panel, respectively.

The ambience cue will also help the player know if Phantom Freddy is there. Also, if the player is on the Monitor or Maintenance Panel, they can wait until Phantom Freddy finishes walking across the length of the window.

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This is recommended, as Phantom Freddy will never jumpscare the player if this is attempted, though this can prove to be a little risky, as this involves staying in the Monitor or Maintenance Panel, and the player needs to use both to locate Springtrap and reboot the systems, respectively.

The sound Phantom Freddy makes when jumpscaring the player. This same sound is played when Springtrap and any phantom animatronic jumpscares the player, aside from Phantom Mangle and Phantom Puppet. The sound commonly heard when Phantom Freddy is walking outside The Office window. This wiki. This wiki All wikis. Sign In Don't have an account? Start a Wiki. Not what you were looking for? See Freddy disambiguation.

Appearance Phantom Freddy has, essentially, the same model as Golden Freddy from the second gamebut instead has white pin-pricked pupils in his eyes like the other phantoms. Locations Phantom Freddy has no movement pattern, however he can occasionally appear in the hallway, right in front of the player, slowly shuffling to the left, before ducking down, as if hiding. Behavior Phantom Freddy's jumpscare. Trivia Phantom Freddy's jumpscare bears a strong resemblance to Toy Freddy's jumpscare in the second game.

Phantom Freddy's jumpscare also resembles Freddy Fazbear's jumpscare from the first Five Nights at Freddy's game, as they attack at random after disappearing from the hallway and entering from the East Hall Cornerrespectively. The attack animation itself resembles Chica 's jumpscare in the second game, as both consist of the animatronic popping up in the player's face, with only their head visible.In one of the trailer photos, what looks like a broken down, unfinished Freddy can be seen as just a torso and head.

However, Freddy does actually return, not in the Freddy torso and head, but as an antagonistic phantom or spirit that still stalks the player. Since Freddy is a spirit, he is unable to kill the player, despite his ability to jumpscare the player. He attacks the player throughout the nights along with his fellow spirits but without any luck killing him. However, as the nights go by he gains enough power to disable all three systems.

Phantom Freddy's silhouette will randomly appear to walk across the window in front of the player. If the player fails to do this while Phantom Freddy is wandering, he will duck down, completely removing himself from the player's sight.

He will then jumpscare the player a few moments later, disabling the audio, sound, or ventilation. In later nights, he is powerful enough to disable all three, and can also be considered the most dangerous phantom because of this ability and his recurring appearances.

In the cutscene after Night 1, Freddy is playable, and Afton dismantles him and later his friends. After Night 5, the final cutscene is shown in which golden Freddy and the other spirits, now children again, corner their murderer until he enters Spring Bonnie, unwittingly "killing" himself, becoming Springtrap.

Seemingly satisfied, all spirits leave. After Night 6, the horror attraction burns down. If Phantom Freddy was a spirit of a child, then he was most likely set free.

Freddy Frostbear

Springtrap survives the fire. In this installment, Phantom Freddy will begin to appear into the office over time. The player must shine him with the flashlight to make him disappear. If the player fails to make him disappear in time, Phantom Freddy will jumpscare the player forcing them to reset the ventilation.

He will appear faster, not only depending of his A. I level, but also if the office's temperature is too high, similar to how Freddy Fazbear will move faster the higher the heat of the office is. Freddy, along with the other animatronics, Toy or otherwise, appears to have been scrapped or otherwise lost completely in the thirty-year gap between games. He cannot harm the player. He'll walk outside the office from time-to-time, serving as a distraction to the player.

Phantom Freddy is, essentially, the same model as Withered Golden Freddy with the exception of a missing ear and wires coming out of his left eye, resembling Withered Golden Freddywith white pin-pricked pupils in his eyes, which he only have during his jumpscare. He appears to be charred and burnt, foreshadowing the fire that broke out in the establishment.

His mouth can usually be seen hanging open. His two lower legs are never seen in the game, but through his walking animation, the lower right leg looks ripped out and torn from his body. Interestingly, he appears to be colored golden, or at least green, though this may simply be from his burnt appearance or the overall green hue of the game, as the other phantom animatronics share the same properties of his color scheme. He also appears to be damaged somewhat, with tears in his costume.

EXE Scott's Head. Freddy in Space 2 L. Sign In Don't have an account? Start a Wiki. Contents [ show ].

Unmolten VS. Molten (Five Nights at Freddy's)

Phantom Freddy as he appears in Five Nights at Freddy's 3. Phantom Freddy walking outside the office. Phantom Freddy ducking under the office. Phantom Freddy on the Extra menu.Phantom Freddy is an antagonist who first appeared in Five Nights at Freddy's 3.

He is a burnt and ravaged hallucination of Golden Freddy from the second game. Phantom Freddy has the same details as Golden Freddy from Five Nights at Freddy's 2but instead has white pin-pricked pupils in his eyes like the other phantoms.

He appears to be charred or burnt, possibly foreshadowing the fire that broke out in the establishment. His mouth can usually be seen hanging open.

His two lower legs are never seen in the game, but through his walking animation, the lower right leg looks ripped out and torn from his body.

His teeth appear to be slightly green but this is likely down to lighting. He also has an additional wire sticking out of his left eye socket as shown in Ultimate Custom Nightwhich Golden Freddy didn't have.

Upon closer inspection and brightening, he appears to be colored golden or at least green, though this may simply be from his burnt appearance or the overall green hue of the game, as the other phantom animatronics share the same properties of his color scheme.

He now uses Classic Freddy's model from the original Five Nights at Freddy's albeit transparent in places, revealing the endoskeleton underneath. He also appears to be damaged somewhat, with tears in his costume. Phantom Freddy has no movement pattern, however, he can occasionally appear in the hallway, right in front of the player, slowly shuffling to the left, before ducking down, as if hiding.

He then appears inside the Officejumpscaring the player. Phantom Freddy will randomly appear to walk across the window in front of the player. The player must be viewing either the Monitor or the Maintenance Panel until Phantom Freddy finishes walking across the length of the window to avoid triggering his jumpscare. If the player fails to do this while Phantom Freddy is wandering, he will duck down, completely removing himself from the player's sight.

He will then jumpscare the player a few moments later. A very simple strategy to avoid Phantom Freddy is to simply ignore him. The player is advised not to stray away from the camera's view for too long, as this can trigger his attack.

The moment the player exits the camera, Phantom Freddy can attack. If the player stares at Springtrap without pulling up the Monitor or Maintenance Panel when he is in the window or the doorway, Phantom Freddy can attack with no warning, disabling the ventilation system. Also, if the player is on the Monitor or Maintenance Panel, they can wait until Phantom Freddy finishes walking across the length of the window.

This is recommended, as Phantom Freddy will never jumpscare the player if this is attempted, though this can prove to be a little risky, as this involves staying in the Monitor or Maintenance Panel, and the player needs to use both to locate Springtrap and reboot the systems, respectively. Phantom Freddy returns in Ultimate Custom Night as one of the many selectable characters. Upon active, Phantom Freddy will be noticed slowly appearing out of thin air within the Office.It would be wrong to call them pop-ups.

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Fnafapedia Wikia:Springtrap

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